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Arc Raiders Shotgun Choke III: Crafting, Stats, and Real Use Cases

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Shotgun Choke III is a rare shotgun muzzle modification in Arc Raiders. Its main purpose is simple: it tightens your shotgun spread. In practice, this means your pellets stay closer together when you fire, especially noticeable at short to medium range.
Most players look at Shotgun Choke III as a consistency upgrade rather than a damage boost. It does not increase raw damage, but it helps more pellets hit the target, which usually results in better real damage during fights.

What Does “Reduced Base Dispersion” Actually Mean?
The main stat on Shotgun Choke III is 30% Reduced Base Dispersion.
In general, base dispersion controls how wide your pellet spread is before other factors like movement or firing rate apply. With this choke equipped, the shotgun fires a tighter pattern by default.
In real gameplay:
  • Most players notice fewer pellets missing at mid-range.
  • Shots feel more reliable when aiming center mass.
  • You are less punished for slight aiming mistakes.

This is especially useful when fighting moving enemies or Arc machines where landing more pellets matters more than raw damage numbers.

What Is the Durability Burn Rate and Why Does It Matter?
Shotgun Choke III also has a downside: 20% Increased Durability Burn Rate.
Durability burn rate affects how fast the mod wears out during use. In practice:
  • The mod degrades faster than lower-tier chokes.
  • You will need to repair or replace it more often.

Usually, this is not a deal-breaker. Most players who use rare mods already expect higher upkeep. If you run shotguns frequently, you will feel the extra durability loss over long sessions, especially in PvE-heavy raids.

Is Shotgun Choke III Blueprint Locked?
Yes. Shotgun Choke III is Blueprint Locked.
This means you cannot craft it unless you first obtain the blueprint. Finding the blueprint typically happens through scavenging, loot drops, or progression-related rewards.
Because it is blueprint locked, players often make a decision early:
  • Either commit to unlocking and crafting it consistently
  • Or rely on found versions and salvaging

Some players even discuss how arc raiders blueprints sell when talking about progression paths, but in practice, most players focus on whether the blueprint fits their build before worrying about its value.

How Do You Craft Shotgun Choke III?
To craft Shotgun Choke III, you need:
Ingredients
  • 2× Mod Components
  • 8× Wires

Requirements
  • Gunsmith Level 3
  • Shotgun Choke III Blueprint

Result
  • 1× Shotgun Choke III

In general, reaching Gunsmith 3 is the bigger barrier than the materials. Mod Components and Wires are common enough if you scavenge regularly.

Where Do the Crafting Materials Usually Come From?
Most players get:
  • Wires from mechanical containers, Arc units, and general scavenging
  • Mod Components from salvaging other weapon mods

If you break down unused or duplicate mods, you can slowly stockpile Mod Components. This makes Shotgun Choke III easier to maintain once you start using it regularly.
How Heavy Is Shotgun Choke III?
Shotgun Choke III weighs 0.75.
This is fairly light for a rare modification. Usually, weight is not a deciding factor for this mod unless you are running a very tight loadout with multiple heavy items.

Is Shotgun Choke III Worth Using in Combat?
In general, yes — but only for certain playstyles.
Shotgun Choke III works best if:
  • You prefer controlled, aimed shotgun shots
  • You fight at slightly longer shotgun ranges
  • You want consistency rather than burst damage

It is less useful if:
  • You rely on hip-firing at point-blank range
  • You constantly swap weapons
  • You avoid durability management

Most players who use Il Toro or Vulcano as their primary weapon eventually switch to Shotgun Choke III once they unlock it.
Should You Always Craft Multiple Copies?
Most players do not craft large batches.
A common approach is:
  • Craft one
  • Use it until durability drops
  • Decide whether to repair, salvage, or replace

Because materials are reusable through salvaging, you do not lose much by experimenting with a single copy first.

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